Experience
QA Specialist (Automation)
Dec 2025 — PresentMaxon, Bad Homburg, Germany
Automation-focused QA for Autograph, Maxon's 2D/3D motion graphics and compositing application, from pre-release builds through public release. Also part of the Red Giant team, which develops plugin suites for Adobe After Effects and other host applications.
- Built UI automation for the desktop application in Python.
- Tested MCP integrations for the application.
- Set up and maintained GitLab CI runners to run automated test suites on every build.
- Read and navigated the C++ codebase to trace defects to their root cause and work directly with developers.
QA automation for Maxon's GPU-powered 2D/3D motion graphics and compositing application, covering pre-release builds through public release.

Autograph
Part of the team developing Red Giant plugin suites (particles, color, VFX, motion design) that run inside Adobe After Effects and other host applications.

Red Giant
SDET / QA
Nov 2023 — Sep 2025Ubisoft Halifax, Canada
Worked across development and quality assurance on a large-scale real-time 3D application built in Unity (C#), combining test automation, performance profiling, and client–server systems testing.
- Automated desktop debugging workflows with Python test suites, reducing manual effort and improving reliability.
- Designed and built in-engine test tools in Unity (C#) to streamline testing workflows and improve QA efficiency.
- Profiled runtime performance with Unity's profiling tools to evaluate stability, diagnose bottlenecks, and deliver actionable recommendations to engineering.
- Worked with programmers and engineers to design, implement, and refine client–server test cases for core systems; contributed to brainstorms, risk assessments, and project kickoffs.
- Read and navigated the C# codebase and architecture to pinpoint root causes and collaborate directly with developers.
- Developed and executed test plans, wrote concise defect reports, and ensured thorough coverage across features.
- Worked across Windows and macOS environments within agile development cycles.
Quality Assurance Project Lead
Dec 2021 — Nov 2023Room 8 Group (Remote)
Led a QA team on a Unity-based mobile product for a Las Vegas-based stakeholder and supported a cross-platform port of Fall Guys to mobile and Nintendo Switch — owning test strategy, backend validation, and performance testing.
- Built processes for backend testing: validating server responses, checking database integrity in Azure DB, and troubleshooting API traffic with Charles Proxy.
- Owned test planning, risk analysis, and test strategy presentations for the team.
- Ran functional and performance testing across Android and iOS using Unity, Android Studio, TestRail, and Jira.
- Conducted performance reviews and onboarding for new team members.
Cross-platform port of a physics-driven real-time 3D title to mobile and Nintendo Switch. Profiled performance to find frame-rate drops, memory leaks, and load-time regressions; stress-tested collider physics and UI; worked with developers to resolve platform-specific issues and verify behavioural parity with the original release.

Fall Guys (Mobile / Nintendo Adaptation)
Led a QA team of 4 — test planning, risk analysis and prioritization, Poker Planning sessions, performance reviews, project documentation, and test run planning. Tools: Charles, Azure DB, TestRail, Jira, Confluence, Android Studio, Unity, SourceTree, Visual Studio, TestFlight.

Planet Bingo Quickplay
Quality Assurance Specialist
Sep 2021 — Jul 2023Brights, Kyiv (Remote)
- Wrote end-to-end and API automation with Cypress (TypeScript) for a web banking system.
- Used Docker, CI/CD pipelines, Swagger, and Postman depending on project needs.
- Worked closely with backend and frontend developers to catch and fix inconsistencies across projects.
Created automation tests with Cypress (TypeScript) for a web banking system — validated backend features like card and transaction creation, tested design-heavy UI with animations and scripts, and analyzed requirements for core functionality. Tools: Git, VS Code, Swagger, Postman.

Banking MVP
Led the QA side of a betting platform app for a UAE stakeholder — tested the React Native app on Android and iOS plus the custom web admin panel used to configure it, and created mocked DB data to simulate use cases. Tools: Swagger, Postman, IntelliJ IDEA, Figma.

Hajem Sports
Tested enterprise software for Philip Morris International managing employee and department KPIs and goal tracking — multi-role access levels with different CRUD permissions, frontend checks against design, and backend testing for users, orders, and delivery options. Tools: Swagger, Postman, PostgreSQL, Figma, BitBucket.

PMI KPI Tracking
Tested a global regulatory compliance platform for financial institutions — in-depth testing of user creation and the Stripe-based order payment system, frontend design alignment, and backend order management through the internal admin panel, coordinating with a London-based team.

LEI Worldwide
Quality Assurance Engineer
Jul 2019 — Nov 2021Room 8, Ukraine (Kyiv)
- Ran compatibility and regression test runs across multiple hardware targets, platforms, and SDKs.
- Managed daily build status reports and version control across projects.
Cross-platform testing on Nintendo Switch, PS4, and PS5 hardware — tight coordination with Ubisoft's Paris-based Quality Analyst team, reporting critical build defects, and managing file versions for daily build status reports. Tools: Perforce, X-Ray Jira, Nintendo Target Manager, PS4 Neighborhood, SDK tools.

Ubisoft — Just Dance 2022
Performance analysis during a PC-to-Nintendo Switch port — identified bottlenecks, memory spikes, and frame-rate inconsistencies with Unreal Engine Insights, and contributed to platform compliance testing for a smooth, timely release.

What Remains of Edith Finch (Switch Adaptation)
Mobile app MVP (unpublished) — test plans and reports, testing on Android and iOS devices, compliance testing for store submissions, and brainstorming sessions with the Sweden-based customer. Tools: Unity, Android Studio, Xcode, Jira, Confluence.
TeaTime OneWord
Verified performance during a platform migration from JavaScript to C#, simulated use cases via API calls, tested UI and game logic, and managed build versions with Git and SFTP. Tools: Charles, Visual Studio, device emulators, FileZilla.

Playtika — Caesars Casino
Freelance Web Developer
Jan 2018 — Dec 2018Freelancer.com
- Developed and set up sites for customers using popular CMS platforms (WordPress, OpenCart), customizing themes to order.
Skills
Test Automation
- Playwright
- Cypress
- Selenium
- pytest
- Unity Test Tools
Languages
- Python
- C++
- TypeScript
- JavaScript
- C#
Robotics & Simulation
- ROS 2
- Gazebo
Tools & CI/CD
- Git
- GitLab CI
- Docker
- GitHub Actions
- Postman
- Swagger
- Jira
- TestRail
Performance & Debugging
- Unity Profiler
- Unreal Insights
- Charles Proxy
Target Platforms
- Linux
- Windows
- macOS
- Android
- iOS
- Nintendo Switch
- PS4/PS5
Education
Bachelor of Computer Science — Diploma
2017 — 2019National University of Food Technologies
Computer science applied to industrial food production, one of the most heavily automated industries: sensors, conveyor lines, and controllers that have to be integrated, automated, and maintained. This is where my professional engineering skills took shape.
Specialist in Administration of Computer Systems and Networks — Diploma
2013 — 2017Svalyava Technical College
Hands-on experience setting up and maintaining local area networks, plus core computer science fundamentals. Also covered basic robotics and electronics: soldering, assembling circuits, and reading electrical schematics.
